The post-credits cinematic in Lords of Shadow reveals that Gabriel becomes Dracula and lives in modern day. It’s likely that as we continue the development, the team size will continue to increase to around 120 people, which is still quite small relative to other high profile releases. For example, the art department is covering both games. A core team of 25 people are working on just Mirror of Fate with some cross over on certain tasks between the two teams. We expanded the team now to just over 100 people working across both games. The original team on Castlevania: Lords of Shadow was pretty small at around 60 people. What is it like balancing development of Mirror of Fate and Lords of Shadow 2? Did Mercury Steam expand after Lords of Shadow? The game has been in development since the end of 2010. How long has Mirror of Fate been in development? Likewise Trevor has double jump which means he can access certain areas of the Castle that Simon cannot etc. This will also expand the story elements for that specific character.Īs I said, Alucard can change into mist and that allows him access to new areas of the castle. Characters also will be able to explore unique areas of the castle specific to them based on their unique abilities. The castle basically remains the same throughout the game though some things that are done in one era will affect another. How much will one era vary from another? Will locations change or will Dracula’s castle always be basically the same? Each character has specific abilities that are unique to that particular character, for example Alucard has the ability to change to mist which is unique to only him.Īlthough you play as four specific characters, the player does not choose which character he/she plays and you don't necessarily play those characters in chronological order either. The way that this game works is that you play through as a particular character and some of the abilities you obtain along the way are carried over to your descendant, though not all. I haven’t played Infinity Blade, so I cannot make the comparison. Will the concept of playing through multiple bloodlines be similar to Infinity Blade, in which descendants die and pass on their skills and gear to their heirs? Beware, some spoilers for the original Castlevania: Lords of Shadow are present.Ĭastlevania: Lords of Shadow – Mirror of Fate We talk about everything from the Belmont bloodline, to new gameplay, to what the essence of a Castlevania game is. We asked the producer of Lords of Shadow 2 and the 3DS title Mirror of Fate our burning questions about the new Castlevania games. Now it's time for the man producing them, Dave Cox, to answer more of our burning questions. We've already discussed our thoughts on the Castlevania: Lords of Shadow trilogy.
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